PvZ Fusion Recipes
Browse verified PvZ Fusion plant combinations, their fusion results, abilities, and costs. Search by ingredient or fusion plant name.
| Ingredients | Result | What it does | Cost |
|---|---|---|---|
|
Kernel-pult
+
Spikeweed
|
Butterweed
Common
|
Works like Spikeweed but deals no direct damage. Instead, it slows ground zombies that walk over it and applies its butter effect repeatedly. Regular zombies can pass through rather than being blocked. |
— |
|
Doom-shroom
+
Magnet-shroom
|
Doom Lure
Common
|
A dormant version of Doom-shroom that does not self-detonate. It remains in place and waits to be fused again into another plant. |
— |
|
Wall-nut
+
Ice-shroom
|
Ice-nut
Common
|
A tanky wall plant that chills zombies when they bite it. The cold effect stacks over time, and Ice-nut can later be upgraded further with Fertilizer. |
— |
|
Spikeweed
+
Spikerock
|
Iceweed → Icerock
Common
|
Iceweed hits twice as hard as normal Spikeweed, chills zombies, and builds toward a freeze. Fusing it again with Spikerock or using Fertilizer upgrades it into the tougher Icerock. |
250 Sun day 175 Sun night |
|
Torchwood
+
Further fusion line
|
Infernowood
Advanced
|
Ignites peas and similar projectiles that pass through it, increasing their damage and adding small splash damage. It also has a close-range attack covering a three-tile-wide area. |
— |
|
Torchwood
+
Golden Sunflower
|
Princess Solarnova
Odyssey
|
A high-tier fusion that combines Torchwood’s projectile-boosting fire effect with strong sun generation. It belongs to the rarer Odyssey fusion tier. |
— |
|
Gloom-shroom
+
Jalapeno
|
Pyroom-shroom
Common
|
Attacks in every direction like Gloom-shroom, deals double the damage, and sets zombies on fire with each attack. |
— |
|
Flame-shroom
+
Tall-nut
|
Pyroom-shroom
Common
|
An alternative route to Pyroom-shroom with the same increased fire damage and burn effect. |
— |
|
Spikeweed
+
Sun variant fusion
|
Sunweed
Common
|
Functions like a normal Spikeweed trap but generates sun each time it damages a zombie, adding a small income source to the defense. |
— |
|
Sunflower-line
+
Mushroom-line
|
Torchflower
Common
|
Produces sun on the same timer as a regular Sunflower and additionally interacts with nearby plant projectiles to generate bonus sun. |
225 Sun |
Try another plant name or change the selected filter.
PvZ Fusion Recipes
Browse verified PvZ Fusion plant combinations, their fusion results, abilities, and costs. Search by ingredient or fusion plant name.
| Ingredients | Result | What it does | Cost |
|---|---|---|---|
|
Kernel-pult
+
Spikeweed
|
Butterweed
Common
|
Works like Spikeweed but deals no direct damage. Instead, it slows ground zombies that walk over it and applies its butter effect repeatedly. Regular zombies can pass through rather than being blocked. |
— |
|
Doom-shroom
+
Magnet-shroom
|
Doom Lure
Common
|
A dormant version of Doom-shroom that does not self-detonate. It remains in place and waits to be fused again into another plant. |
— |
|
Wall-nut
+
Ice-shroom
|
Ice-nut
Common
|
A tanky wall plant that chills zombies when they bite it. The cold effect stacks over time, and Ice-nut can later be upgraded further with Fertilizer. |
— |
|
Spikeweed
+
Spikerock
|
Iceweed → Icerock
Common
|
Iceweed hits twice as hard as normal Spikeweed, chills zombies, and builds toward a freeze. Fusing it again with Spikerock or using Fertilizer upgrades it into the tougher Icerock. |
250 Sun day 175 Sun night |
|
Torchwood
+
Further fusion line
|
Infernowood
Advanced
|
Ignites peas and similar projectiles that pass through it, increasing their damage and adding small splash damage. It also has a close-range attack covering a three-tile-wide area. |
— |
|
Torchwood
+
Golden Sunflower
|
Princess Solarnova
Odyssey
|
A high-tier fusion that combines Torchwood’s projectile-boosting fire effect with strong sun generation. It belongs to the rarer Odyssey fusion tier. |
— |
|
Gloom-shroom
+
Jalapeno
|
Pyroom-shroom
Common
|
Attacks in every direction like Gloom-shroom, deals double the damage, and sets zombies on fire with each attack. |
— |
|
Flame-shroom
+
Tall-nut
|
Pyroom-shroom
Common
|
An alternative route to Pyroom-shroom with the same increased fire damage and burn effect. |
— |
|
Spikeweed
+
Sun variant fusion
|
Sunweed
Common
|
Functions like a normal Spikeweed trap but generates sun each time it damages a zombie, adding a small income source to the defense. |
— |
|
Sunflower-line
+
Mushroom-line
|
Torchflower
Common
|
Produces sun on the same timer as a regular Sunflower and additionally interacts with nearby plant projectiles to generate bonus sun. |
225 Sun |
Try another plant name or change the selected filter.
Extra Plants
Extra Plants add more defensive, offensive, utility, and random effects to your PvZ Fusion setup. Compare their stats, Sun cost, recharge time, and special abilities below.
| Plant | Name | Role | Stats & Abilities | Cost | Recharge | Recipe |
|---|---|---|---|---|---|---|
|
Tall-nut | Defense |
Toughness: 8000
Special: High durability defensive plant.
|
125 Sun | 50 sec | View Recipes |
|
Gloom-shroom | Attacker |
Damage: 20 × 4 / 1.9 Seconds
Targets: Grounded Zombies, Water Zombies
Range: 3 × 3 Grid
Special: Piercing attacks.
|
125 Sun | 50 sec | View Recipes |
|
Spikerock | Defense |
Toughness: 450
Damage: 20 × 2 / 0.7 Seconds
Targets: Grounded Zombies
Range: Zombies on Top
Special: Can puncture tires but loses 50 Toughness.
|
125 Sun | 50 sec | View Recipes |
|
Cattail | Attacker |
Damage: 20 × 2 / 1.5 Seconds
Targets:
Grounded Zombies, Water Zombies, Flying Zombies
Range: Full Field
|
125 Sun | 50 sec | View Recipes |
|
Endoflame | Support |
Toughness: 300
Special:
Each bullet reduces Toughness by 50 and produces 25 Sun.
On Death: Produces a Fertilizer.
|
125 Sun | 50 sec | View Recipes |
|
Barley | Special |
Special:
Transforms into a random plant every 30 seconds.
|
50 Sun | 30 sec | View Recipes |
|
Cattail Girl | Attacker |
Damage: 40 × 2 / 1.5 Seconds
Targets:
Grounded Zombies, Water Zombies, Flying Zombies
Range: Full Field
|
125 Sun | 50 sec | View Recipes |
|
Swordmaster Starfruit | Attacker |
Damage: 200 × 5 + 30 × 20 / 6 Seconds
Targets: Grounded Zombies, Water Zombies
Range: 3 × 3 Grid
Special: Piercing attacks.
|
325 Sun | 30 sec | View Recipes |
|
Plant Giftbox | Utility |
Usage: Single Use, Instant
Special:
Produces a random plant when placed on soil or a Lily Pad.
Placing it on an eligible plant may produce a random fusion.
|
100 Sun | 15 sec | View Recipes |
|
Zombie Giftbox | Utility |
Usage: Single Use, Instant
Special: Spawns a Gold-box Zombie.
|
-100 Sun | 50 sec | View Recipes |
|
Sniper Pea | Attacker |
Damage: 500 / 3 Seconds
Targets:
Grounded Zombies, Water Zombies, Flying Zombies
Range: Full Field
Special:
Headshot once every 6 attacks, instantly killing zombies.
|
N/A | N/A | View Recipes |
Basic Fusions (Day)
These basic daytime fusions combine two plants into a stronger or specialized plant. Search by fusion name, ingredient, ability, or recipe to quickly find a combination.
| Plant | Fusion Name | Role | Stats & Abilities | Recipe |
|---|---|---|---|---|
|
Pea Sunflower | Support |
Sun Output:
25 / 5 Seconds
Damage:
100 / 5 Seconds
Targets:
Grounded Zombies, Water Zombies
Range:
In Front
Special:
Bullets drop 5 Sun when hitting zombies.
|
Peashooter + Sunflower |
|
Cherryshooter | Attacker |
Damage:
60 / 1.5 Seconds
Targets:
Grounded Zombies, Water Zombies
Range:
In Front
|
Peashooter + Cherry Bomb |
|
Pea-nut | Defense |
Toughness:
4000
Damage:
20 / 1.5 Seconds, Piercing
Targets:
Grounded Zombies
Range:
In Front
|
Peashooter + Wall-nut |
|
Pea Mine | Explosive |
Damage:
20 / 1.5 Seconds
Explosion Damage:
1800
Range:
In Front (Bullets), Single Tile (Explosion)
Usage:
Single Use, On Contact (Explosion)
Arming Time:
14 Seconds
Special:
Explosion releases 36 bullets in all directions.
|
Peashooter + Potato Mine |
|
Chomp-shooter | Attacker |
Damage:
Instant Kill
Targets:
Grounded Zombies, Water Zombies
Range:
1 Tile in Front
Special:
Spits piercing bullets after biting that deal 80 damage.
|
Peashooter + Chomper |
|
Twin Sunflower | Support |
Sun Output:
25 × 2 / 20 Seconds
|
Sunflower + Sunflower |
|
Sun Bomb | Explosive |
Damage:
1800 (Ashes)
Range:
3 × 3 Blast Radius
Usage:
Single Use, On Contact
Special:
Produces 25 Sun for each zombie killed in the explosion.
|
Sunflower + Cherry Bomb |
|
Solar-nut | Support |
Toughness:
4000
Sun Output:
25 / 15 Seconds
|
Sunflower + Wall-nut |
|
Sun Mine | Explosive |
Sun Output:
25 / 15 Seconds
Damage:
1800
Range:
Single Tile
Usage:
Single Use, On Contact
Arming Time:
14 Seconds
Special:
Produces 50 Sun upon explosion.
|
Sunflower + Potato Mine |
|
Sun Chomper | Support |
Damage:
Instant Kill
Targets:
Grounded Zombies, Water Zombies
Range:
1 Tile in Front
Chewing Time:
42 Seconds
Special:
Produces 100 Sun after swallowing zombies.
|
Sunflower + Chomper |
|
Cherry-nut | Defense |
Toughness:
4000
Special:
Absorbs Cherry explosion damage to restore Toughness.
From Ally:
25
From Enemy:
200
|
Cherry Bomb + Wall-nut |
|
Cherry Chomper |
Explosive
Toughness:
X
Damage:
Instant Kill (Ashes)
Targets:
Grounded Zombies, Water Zombies
Range:
1 Tile in Front
Special:
Creates a Cherry explosion in front when biting,
killing zombies in a 3 × 3 grid.
|
Cherry Bomb + Chomper | |
|
Giant Wall-nut | Defense |
Damage:
1800
Usage:
Single Use, Instant
Special:
Rolls down the lane and kills zombies in its path.
|
Wall-nut + Wall-nut |
|
Mine-nut | Explosive |
Toughness:
4000
Damage:
500 / Explosion, 1800 / Death
Range:
Single Tile
|
Wall-nut + Potato Mine |
|
Chomp-nut | Defense |
Toughness:
4000
Damage:
Instant Kill
Targets:
Grounded Zombies, Water Zombies
Range:
1 Tile in Front
Special:
Restores Toughness after swallowing zombies.
|
Wall-nut + Chomper |
|
Chomp-mine | Explosive |
Damage:
Instant Kill, 1800 (Explosion)
Targets:
Grounded Zombies
Range:
1 Tile in Front, Single Tile (Explosion)
Special:
Plants a Potato Mine in front of it after swallowing a zombie.
|
Potato Mine + Chomper |
|
Snow Pea | Attacker |
Damage:
20 / 1.5 Seconds
Targets:
Grounded Zombies, Water Zombies
Range:
In Front
System:
Cryo System
Each bullet adds 10 Points to the Cryo Value.
|
Peashooter + Ice-shroom |
Basic Fusions (Night)
These nighttime fusions use mushrooms and other night plants to create new attacks, defenses, freezing effects, and special abilities. Search by fusion name, ingredient, or ability to find a recipe.
| Plant | Fusion Name | Role | Stats & Abilities | Recipe |
|---|---|---|---|---|
|
Pea-shroom | Attacker |
Damage:
20 / 1.5 Seconds
Targets:
Grounded Zombies, Water Zombies
Range:
In Front
|
Puff-shroom + Peashooter In Order |
|
Sun-shroom | Support |
Sun Output:
15 (25) / 25 Seconds
Growth Time:
120 Seconds
|
Puff-shroom + Sunflower |
|
Mini Hypno-shroom | Support |
Usage:
Single Use, On Contact
Special:
Makes a zombie smaller, cutting its Health in half,
and makes it fight for you.
|
Puff-shroom + Hypno-shroom In Order |
|
Nut-shroom | Defense |
Toughness:
2000
|
Puff-shroom + Wall-nut In Order |
|
Mini Ice-shroom | Support |
Usage:
Single Use, On Contact
Special:
Freezes zombies that eat it in place.
|
Puff-shroom + Ice-shroom In Order |
|
Mini Doom-shroom | Explosive |
Damage:
1800 (Ashes)
Usage:
Single Use, On Contact
|
Puff-shroom + Doom-shroom In Order |
|
Hypno Fume-shroom | Support |
Damage:
20 / 1.5 Seconds, Piercing
Targets:
Grounded Zombies, Water Zombies
Range:
3 Tiles in Front
Special:
Has a less than 50% chance to charm zombies hit.
A zombie that eats it instead fights for you.
|
Fume-shroom + Hypno-shroom |
|
Bold-shroom | Attacker |
Damage:
20 × 2 / 1.5 Seconds
Targets:
Grounded Zombies, Water Zombies
Range:
In Front
Special:
When zombies get within 3 tiles, it sprays
piercing fumes instead.
|
Fume-shroom + Scaredy-shroom |
|
Ice Fume-shroom | Attacker |
Damage:
20 / 1.5 Seconds, Piercing
Targets:
Grounded Zombies, Water Zombies
Range:
3 Tiles in Front
System:
Cryo System
Adds 5 Cryo Points after each attack.
|
Fume-shroom + Ice-shroom |
|
Doom Fume-shroom | Explosive |
Damage:
1800 (Ashes)
Range:
In Front
Arming Time:
60 Seconds
Special:
Manually click to attack all zombies in a row.
|
Fume-shroom + Doom-shroom |
|
Hypno Scaredy-shroom | Support |
Damage:
20 / 1.5 Seconds
Targets:
Grounded Zombies, Water Zombies
Range:
In Front
Special:
Randomly fires 1 of 7 bullet types.
When a zombie is hit by all 7 types, it becomes charmed.
Each matching hit increases the charm probability.
|
Hypno-shroom + Scaredy-shroom |
|
Ice Hypno-shroom | Support |
Usage:
Single Use, On Contact
Special:
Turns a zombie into an Ice Tall-nut Zombie
that fights for you and freezes the full field.
|
Hypno-shroom + Ice-shroom |
|
Doom Hypno-shroom | Explosive |
Damage:
1800 (Ash)
Usage:
Single Use, On Contact
Special:
Zombies that eat it become charmed.
It explodes upon death and deals heavy damage.
|
Hypno-shroom + Doom-shroom |
|
Ice Scaredy-shroom | Attacker |
Damage:
20 / 1.5 Seconds, Freezes
Targets:
Grounded Zombies, Water Zombies
Range:
In Front
System:
Cryo System
Adds 10 Cryo Points after each attack.
Special:
Freezes nearby zombies when they get near.
|
Scaredy-shroom + Ice-shroom |
|
Doom Scaredy-shroom | Explosive |
Damage:
20 / 1.5 Seconds
(0.5 Seconds Peak AS)
Targets:
Grounded Zombies, Water Zombies
Range:
In Front
Special:
Each attack shortens the attack interval by
0.1 seconds until it reaches 0.5 seconds.
The attack speed resets when zombies get nearby.
It explodes when zombies approach at peak attack speed.
|
Scaredy-shroom + Doom-shroom |
|
Cryodoom-shroom | Explosive |
Damage:
1800 (Ashes)
Range:
Full Field
Special:
Freezes the level. No new zombies appear
for 10 seconds.
|
Ice-shroom + Doom-shroom |
Basic Fusions (Pool)
Pool fusions combine plants with water, lane, fire, or trap abilities. Use the search and filters to find a fusion by name, role, or recipe.
| Plant | Fusion Name | Stats & Abilities | Recipe |
|---|---|---|---|
|
Squash-spreader |
Damage:
40 / 3 Seconds
Targets:
Grounded Zombies, Water Zombies
Range:
3 Lanes in Front
Special:
Every time a squash bullet hits the ground, it inflicts
40 points of damage to nearby zombies.
|
Squash + Threepeater |
|
Squash Kelp |
Damage:
Instant Kill
Targets:
Water Zombies
Usage:
Three Uses, On Contact
|
Squash + Tangle Kelp |
|
Spicy Squash |
Damage:
1800 (Single Tile) + 1800 (Lane)
Targets:
Ground Zombies, Water Zombies
Range:
3 Tiles in Front
|
Squash + Jalapeno |
|
Squashweed |
Damage:
20 / 1.5 Seconds
Range:
On Top
Special:
Each attack will knock back zombies and fire
1 bouncing squash bullet.
|
Squash + Spikeweed |
|
Squashed Torchwood |
Special:
Every time 60 peas are lit, a Squash will be planted
in front.
|
Squash + Torchwood |
|
Kelp-spreader |
Damage:
20 × 3 / 1.5 Second, Slows + Stackable with Freeze
Targets:
Grounded Zombies, Water Zombies
Range:
3 Lanes in Front
System:
Tangle Debuff. Each bullet causes additional percentage
damage based on the zombie’s Tangle Value. The zombie
is insta-killed when the Tangle Value is full.
|
Threepeater + Tangle Kelp |
|
Scorched Threepeater |
Damage:
20 / 1.5 seconds
Targets:
Grounded Zombies, Water Zombies
Range:
3 Lanes in Front
Special:
Produces a line of flames that deal 1800 (Ashes)
damage in three lanes when planted or fused.
|
Threepeater + Jalapeno |
|
Weed-spreader |
Damage:
5 / 1.5 seconds (Piercing)
Targets:
Grounded Zombies, Water Zombies
Range:
3 Lanes in Front
Special:
Bullets deal 30% max Toughness damage to vehicles.
|
Threepeater + Spikeweed |
|
Torchthree |
Special:
Splits the peas that pass through into 3 small
flaming peas that deal 30 splash damage.
|
Threepeater + Torchwood |
|
Spicy Kelp |
Damage:
Instant Kill + 1800 (Ashes)
Usage:
Single Use, On Contact
|
Tangle Kelp + Jalapeno In Order |
|
Torch-kelp |
Special:
Ignites peas and kelp bullets. Ignited kelp bullets
add 1 Tangle Value to all zombies in the splash range.
|
Tangle Kelp + Torchwood |
|
Scorchweed |
Damage:
20 / 1.5 Second
Range:
On Top
System:
Enflamed System. Any damage received will increase
by 50%.
|
Jalapeno + Spikeweed |
|
Scorchwood |
Damage:
1800 (Ashes)
Range:
Single Lane
Special:
Improves damage depending on the type of bullet.
Explodes upon death.
Bullet Damage:
Peas: 60, Cherries: 120, Bucks: 320,
Sunlight: 400, Threeway Pea: 45
|
Jalapeno + Torchwood |
|
Torchweed |
Special:
Ignites small peas for increased and splashed damage.
|
Spikeweed + Torchwood |
Basic Fusions (Fog)
Fog fusions combine plants with water, light, flying, magnetic, or fog-related abilities. Use the search and filters to find a fusion by name, ingredient, or recipe.
| Plant | Fusion Name | Stats & Abilities | Recipe |
|---|---|---|---|
|
Sea Sun-shroom |
Sun Output:
15 → 25 → 50 / 15 Seconds
Growth Time:
20 Seconds → 40 Seconds
|
Sea-shroom + Sunflower |
|
Sea Lamp-shroom |
Growth Time:
60 Seconds
System:
Lumos System. Gives 1 Lumos Level in a 3×3 Grid,
5×5 after growth.
|
Sea-shroom + Plantern |
|
Sea Thorn-shroom |
Damage:
20 → 20*4 / 1.5 Seconds
Targets:
Flying Zombies
Range:
In Front
Growth Time:
120 Seconds
|
Sea-shroom + Cactus |
|
Sea Blow-shroom |
Targets:
Water Zombies
Range:
Pool Lanes
Usage:
Single Use, Instant
Special:
Dispels fog and repels water zombies.
|
Sea-shroom + Blover |
|
Sea Star |
Damage:
20 → 20*2 / 1.5 Seconds
Targets:
Grounded Zombies, Water Zombies
Range:
5 Directions
Growth Time:
60 Seconds
|
Sea-shroom + Starfruit |
|
Sea Mag-shroom |
Magnet Interval:
15 Seconds → 10 Seconds
System:
Magnetic System
Special:
Grows after attracting 3 times.
|
Sea-shroom + Magnet-shroom |
|
Lumicactus |
Damage:
20 / 1.5 Seconds, 20*2 / 1.5 Seconds (Air)
Targets:
Grounded Zombies, Water Zombies, Flying Zombies
Range:
In Front
System:
Lumos System
Levels:
Level 1 = Pierce 3 Times | Level 2 = Infinite Pierce |
Level 3 = Laser Air Damage → 60
|
Plantern + Cactus |
|
Glowver |
Usage:
Single Use, Instant
System:
Lumos System. Gives 1 Lumos Level for Lumos plants
in the entire field for 30 Seconds.
Special:
Blows away the fog.
|
Plantern + Blover |
|
Starglow |
Damage:
40*5 / 3 Seconds
Targets:
Grounded Zombies, Water Zombies
Range:
5 Directions
System:
Lumos System
Levels:
Level 1 = Bullets track zombies in the same row.
Level 2 = Bullets are fired continuously regardless
of whether there are zombies.
Level 3 = Bullets track zombies in the full board.
|
Plantern + Starfruit |
|
Jack O’ Lantern |
Toughness:
4000
System:
Lumos System. Gives 1 Lumos Level in a 3×3 Grid.
Restores 150 Toughness per Lumos Level every 15 seconds.
Special:
Dispels fog in a 3×3 Grid.
|
Plantern + Pumpkin |
|
Magled-shroom |
Magnet Interval:
15 Seconds (LL0) → 11 Seconds → 7.5 Seconds → 5 Seconds (LL3)
Magnet Range:
+1 (LL1) → +2 → +3
System:
Higher Lumos Levels will significantly shorten the
attraction interval and increase the attraction range.
At Lumos Level 2, the attraction causes 200 damage
to zombies near the attraction target.
|
Plantern + Magnet-shroom |
|
Thornball |
Damage:
20*2 / 1.5 Seconds (Plant) → 20*2 / 1 Second (Wingman)
Targets:
Flying Zombies
Range:
In Front
Special:
Can be planted on top of another plant.
|
Cactus + Blover |
|
Starthorn |
Damage:
20*5 / 1.5 Seconds
Targets:
Flying Zombies
Range:
Full Board
Special:
Bullets track flying zombies across the board.
|
Cactus + Starfruit |
|
Thorngourd |
Toughness:
4000
Special:
Damage attacking enemies (? Damage)
|
Cactus + Pumpkin |
|
Magcactus |
Damage:
20 / 1.5 Seconds
Targets:
Grounded Zombies, Water Zombies, Flying Zombies
Range:
In Front
Special:
Deals double the damage to metallic armor. Dealing a
certain amount of damage to Airships can cause it to crash,
making it deal 1000 damage to zombies near the crash site.
|
Cactus + Magnet-shroom |
|
Starblover |
Special:
Attracts nearby star bullets. After 6 seconds, shoots
them out as tracking bullets with twice the speed and damage.
Attracts up to 20 bullets max.
|
Blover + Starfruit |
|
Windgourd |
Toughness:
4000
Special:
Produces a Blover every 30 seconds.
|
Blover + Pumpkin |
|
Magblover |
Range:
Full Board
Usage:
Single Use, Instant
Special:
Attract up to 10 iron objects.
|
Blover + Magnet-shroom |
|
Stargourd |
Toughness:
4000
Special:
Increases the storage limit of Starblover to 60.
|
Starfruit + Pumpkin |
|
Starpole |
Damage:
20 / 1.5 Seconds
Targets:
Grounded Zombies, Water Zombies
Range:
5 Directions
Special:
Deals double damage to iron zombies.
|
Starfruit + Magnet-shroom |
|
Pumpkin Lure |
Toughness:
4000
Damage:
20 / 6 Seconds
Targets:
Iron Zombies
Range:
3×3 Grid
System:
Magnetic System. Each plant in the magnetic system
increases this plant’s damage by 20. There is no upper limit.
Special:
Increases damage based on zombies’ movement speed.
Damage to zombies in water is doubled. These special traits
are still retained after fusion with different iron materials.
|
Pumpkin + Magnet-shroom |
Conclusion
The PVZ Fusion recipe list gives you a simple way to find plant combinations, fusion names, stats, and abilities in one place. Use the search and filters to find a specific plant or recipe without checking the full list manually.
If you are new to the game, visit the Plants vs Zombies homepage for more information about the game, gameplay, and related PvZ content. You can also explore our Plants vs Zombies characters guide to learn more about the plants and zombies that appear across the series.
This recipe list will be updated as new PVZ Fusion combinations and information become available.
