PVZ FUSION DATABASE

PvZ Fusion Recipes

Browse verified PvZ Fusion plant combinations, their fusion results, abilities, and costs. Search by ingredient or fusion plant name.

Showing 10 recipes
PvZ Fusion plant recipes, results, effects, fusion tiers, and costs.
Ingredients Result What it does Cost
Kernel-pult + Spikeweed
Butterweed Common

Works like Spikeweed but deals no direct damage. Instead, it slows ground zombies that walk over it and applies its butter effect repeatedly. Regular zombies can pass through rather than being blocked.

—
Doom-shroom + Magnet-shroom
Doom Lure Common

A dormant version of Doom-shroom that does not self-detonate. It remains in place and waits to be fused again into another plant.

—
Wall-nut + Ice-shroom
Ice-nut Common

A tanky wall plant that chills zombies when they bite it. The cold effect stacks over time, and Ice-nut can later be upgraded further with Fertilizer.

—
Spikeweed + Spikerock
Iceweed → Icerock Common

Iceweed hits twice as hard as normal Spikeweed, chills zombies, and builds toward a freeze. Fusing it again with Spikerock or using Fertilizer upgrades it into the tougher Icerock.

250 Sun day
175 Sun night
Torchwood + Further fusion line
Infernowood Advanced

Ignites peas and similar projectiles that pass through it, increasing their damage and adding small splash damage. It also has a close-range attack covering a three-tile-wide area.

—
Torchwood + Golden Sunflower
Princess Solarnova Odyssey

A high-tier fusion that combines Torchwood’s projectile-boosting fire effect with strong sun generation. It belongs to the rarer Odyssey fusion tier.

—
Gloom-shroom + Jalapeno
Pyroom-shroom Common

Attacks in every direction like Gloom-shroom, deals double the damage, and sets zombies on fire with each attack.

—
Flame-shroom + Tall-nut
Pyroom-shroom Common

An alternative route to Pyroom-shroom with the same increased fire damage and burn effect.

—
Spikeweed + Sun variant fusion
Sunweed Common

Functions like a normal Spikeweed trap but generates sun each time it damages a zombie, adding a small income source to the defense.

—
Sunflower-line + Mushroom-line
Torchflower Common

Produces sun on the same timer as a regular Sunflower and additionally interacts with nearby plant projectiles to generate bonus sun.

225 Sun
Recipe note: A dash means that a verified cost is not currently listed. Recipe information may change when PvZ Fusion receives updates.
PVZ FUSION DATABASE

PvZ Fusion Recipes

Browse verified PvZ Fusion plant combinations, their fusion results, abilities, and costs. Search by ingredient or fusion plant name.

Showing 10 recipes
PvZ Fusion plant recipes, results, effects, fusion tiers, and costs.
Ingredients Result What it does Cost
Kernel-pult + Spikeweed
Butterweed Common

Works like Spikeweed but deals no direct damage. Instead, it slows ground zombies that walk over it and applies its butter effect repeatedly. Regular zombies can pass through rather than being blocked.

—
Doom-shroom + Magnet-shroom
Doom Lure Common

A dormant version of Doom-shroom that does not self-detonate. It remains in place and waits to be fused again into another plant.

—
Wall-nut + Ice-shroom
Ice-nut Common

A tanky wall plant that chills zombies when they bite it. The cold effect stacks over time, and Ice-nut can later be upgraded further with Fertilizer.

—
Spikeweed + Spikerock
Iceweed → Icerock Common

Iceweed hits twice as hard as normal Spikeweed, chills zombies, and builds toward a freeze. Fusing it again with Spikerock or using Fertilizer upgrades it into the tougher Icerock.

250 Sun day
175 Sun night
Torchwood + Further fusion line
Infernowood Advanced

Ignites peas and similar projectiles that pass through it, increasing their damage and adding small splash damage. It also has a close-range attack covering a three-tile-wide area.

—
Torchwood + Golden Sunflower
Princess Solarnova Odyssey

A high-tier fusion that combines Torchwood’s projectile-boosting fire effect with strong sun generation. It belongs to the rarer Odyssey fusion tier.

—
Gloom-shroom + Jalapeno
Pyroom-shroom Common

Attacks in every direction like Gloom-shroom, deals double the damage, and sets zombies on fire with each attack.

—
Flame-shroom + Tall-nut
Pyroom-shroom Common

An alternative route to Pyroom-shroom with the same increased fire damage and burn effect.

—
Spikeweed + Sun variant fusion
Sunweed Common

Functions like a normal Spikeweed trap but generates sun each time it damages a zombie, adding a small income source to the defense.

—
Sunflower-line + Mushroom-line
Torchflower Common

Produces sun on the same timer as a regular Sunflower and additionally interacts with nearby plant projectiles to generate bonus sun.

225 Sun
Recipe note: A dash means that a verified cost is not currently listed. Recipe information may change when PvZ Fusion receives updates.

Extra Plants

Extra Plants add more defensive, offensive, utility, and random effects to your PvZ Fusion setup. Compare their stats, Sun cost, recharge time, and special abilities below.

11 Extra Plants
Showing 11 of 11 plants
PvZ Fusion Extra Plants with stats, roles, Sun costs, recharge times, and recipe references.
Plant Name Role Stats & Abilities Cost Recharge Recipe
Tall-nut plant Tall-nut Defense
Toughness: 8000
Special: High durability defensive plant.
125 Sun 50 sec View Recipes
Gloom-shroom plant Gloom-shroom Attacker
Damage: 20 × 4 / 1.9 Seconds
Targets: Grounded Zombies, Water Zombies
Range: 3 × 3 Grid
Special: Piercing attacks.
125 Sun 50 sec View Recipes
Spikerock plant Spikerock Defense
Toughness: 450
Damage: 20 × 2 / 0.7 Seconds
Targets: Grounded Zombies
Range: Zombies on Top
Special: Can puncture tires but loses 50 Toughness.
125 Sun 50 sec View Recipes
Cattail plant Cattail Attacker
Damage: 20 × 2 / 1.5 Seconds
Targets: Grounded Zombies, Water Zombies, Flying Zombies
Range: Full Field
125 Sun 50 sec View Recipes
Endoflame plant Endoflame Support
Toughness: 300
Special: Each bullet reduces Toughness by 50 and produces 25 Sun.
On Death: Produces a Fertilizer.
125 Sun 50 sec View Recipes
Barley plant Barley Special
Special: Transforms into a random plant every 30 seconds.
50 Sun 30 sec View Recipes
Cattail Girl plant Cattail Girl Attacker
Damage: 40 × 2 / 1.5 Seconds
Targets: Grounded Zombies, Water Zombies, Flying Zombies
Range: Full Field
125 Sun 50 sec View Recipes
Swordmaster Starfruit plant Swordmaster Starfruit Attacker
Damage: 200 × 5 + 30 × 20 / 6 Seconds
Targets: Grounded Zombies, Water Zombies
Range: 3 × 3 Grid
Special: Piercing attacks.
325 Sun 30 sec View Recipes
Plant Giftbox Plant Giftbox Utility
Usage: Single Use, Instant
Special: Produces a random plant when placed on soil or a Lily Pad.
Placing it on an eligible plant may produce a random fusion.
100 Sun 15 sec View Recipes
Zombie Giftbox Zombie Giftbox Utility
Usage: Single Use, Instant
Special: Spawns a Gold-box Zombie.
-100 Sun 50 sec View Recipes
Sniper Pea plant Sniper Pea Attacker
Damage: 500 / 3 Seconds
Targets: Grounded Zombies, Water Zombies, Flying Zombies
Range: Full Field
Special: Headshot once every 6 attacks, instantly killing zombies.
N/A N/A View Recipes

Basic Fusions (Day)

These basic daytime fusions combine two plants into a stronger or specialized plant. Search by fusion name, ingredient, ability, or recipe to quickly find a combination.

18 Fusions
Showing 18 of 18 fusions
PvZ Fusion Basic Day Fusions, including fusion plants, stats, abilities, and recipes.
Plant Fusion Name Role Stats & Abilities Recipe
Pea Sunflower PvZ Fusion plant Pea Sunflower Support
Sun Output: 25 / 5 Seconds
Damage: 100 / 5 Seconds
Targets: Grounded Zombies, Water Zombies
Range: In Front
Special: Bullets drop 5 Sun when hitting zombies.
Peashooter + Sunflower
Cherryshooter PvZ Fusion plant Cherryshooter Attacker
Damage: 60 / 1.5 Seconds
Targets: Grounded Zombies, Water Zombies
Range: In Front
Peashooter + Cherry Bomb
Pea-nut PvZ Fusion plant Pea-nut Defense
Toughness: 4000
Damage: 20 / 1.5 Seconds, Piercing
Targets: Grounded Zombies
Range: In Front
Peashooter + Wall-nut
Pea Mine PvZ Fusion plant Pea Mine Explosive
Damage: 20 / 1.5 Seconds
Explosion Damage: 1800
Range: In Front (Bullets), Single Tile (Explosion)
Usage: Single Use, On Contact (Explosion)
Arming Time: 14 Seconds
Special: Explosion releases 36 bullets in all directions.
Peashooter + Potato Mine
Chomp-shooter PvZ Fusion plant Chomp-shooter Attacker
Damage: Instant Kill
Targets: Grounded Zombies, Water Zombies
Range: 1 Tile in Front
Special: Spits piercing bullets after biting that deal 80 damage.
Peashooter + Chomper
Twin Sunflower PvZ Fusion plant Twin Sunflower Support
Sun Output: 25 × 2 / 20 Seconds
Sunflower + Sunflower
Sun Bomb PvZ Fusion plant Sun Bomb Explosive
Damage: 1800 (Ashes)
Range: 3 × 3 Blast Radius
Usage: Single Use, On Contact
Special: Produces 25 Sun for each zombie killed in the explosion.
Sunflower + Cherry Bomb
Solar-nut PvZ Fusion plant Solar-nut Support
Toughness: 4000
Sun Output: 25 / 15 Seconds
Sunflower + Wall-nut
Sun Mine PvZ Fusion plant Sun Mine Explosive
Sun Output: 25 / 15 Seconds
Damage: 1800
Range: Single Tile
Usage: Single Use, On Contact
Arming Time: 14 Seconds
Special: Produces 50 Sun upon explosion.
Sunflower + Potato Mine
Sun Chomper PvZ Fusion plant Sun Chomper Support
Damage: Instant Kill
Targets: Grounded Zombies, Water Zombies
Range: 1 Tile in Front
Chewing Time: 42 Seconds
Special: Produces 100 Sun after swallowing zombies.
Sunflower + Chomper
Cherry-nut PvZ Fusion plant Cherry-nut Defense
Toughness: 4000
Special: Absorbs Cherry explosion damage to restore Toughness.
From Ally: 25
From Enemy: 200
Cherry Bomb + Wall-nut
Cherry Chomper PvZ Fusion plant Cherry Chomper Explosive
Toughness: X
Damage: Instant Kill (Ashes)
Targets: Grounded Zombies, Water Zombies
Range: 1 Tile in Front
Special: Creates a Cherry explosion in front when biting, killing zombies in a 3 × 3 grid.
Cherry Bomb + Chomper
Giant Wall-nut PvZ Fusion plant Giant Wall-nut Defense
Damage: 1800
Usage: Single Use, Instant
Special: Rolls down the lane and kills zombies in its path.
Wall-nut + Wall-nut
Mine-nut PvZ Fusion plant Mine-nut Explosive
Toughness: 4000
Damage: 500 / Explosion, 1800 / Death
Range: Single Tile
Wall-nut + Potato Mine
Chomp-nut PvZ Fusion plant Chomp-nut Defense
Toughness: 4000
Damage: Instant Kill
Targets: Grounded Zombies, Water Zombies
Range: 1 Tile in Front
Special: Restores Toughness after swallowing zombies.
Wall-nut + Chomper
Chomp-mine PvZ Fusion plant Chomp-mine Explosive
Damage: Instant Kill, 1800 (Explosion)
Targets: Grounded Zombies
Range: 1 Tile in Front, Single Tile (Explosion)
Special: Plants a Potato Mine in front of it after swallowing a zombie.
Potato Mine + Chomper
Snow Pea PvZ Fusion plant Snow Pea Attacker
Damage: 20 / 1.5 Seconds
Targets: Grounded Zombies, Water Zombies
Range: In Front
System: Cryo System
Each bullet adds 10 Points to the Cryo Value.
Peashooter + Ice-shroom

Basic Fusions (Night)

These nighttime fusions use mushrooms and other night plants to create new attacks, defenses, freezing effects, and special abilities. Search by fusion name, ingredient, or ability to find a recipe.

17 Fusions
Showing 17 of 17 fusions
PvZ Fusion Basic Night Fusions with plant images, stats, abilities, and recipes.
Plant Fusion Name Role Stats & Abilities Recipe
Pea-shroom PvZ Fusion plant Pea-shroom Attacker
Damage: 20 / 1.5 Seconds
Targets: Grounded Zombies, Water Zombies
Range: In Front
Puff-shroom + Peashooter In Order
Sun-shroom PvZ Fusion plant Sun-shroom Support
Sun Output: 15 (25) / 25 Seconds
Growth Time: 120 Seconds
Puff-shroom + Sunflower
Mini Hypno-shroom PvZ Fusion plant Mini Hypno-shroom Support
Usage: Single Use, On Contact
Special: Makes a zombie smaller, cutting its Health in half, and makes it fight for you.
Puff-shroom + Hypno-shroom In Order
Nut-shroom PvZ Fusion plant Nut-shroom Defense
Toughness: 2000
Puff-shroom + Wall-nut In Order
Mini Ice-shroom PvZ Fusion plant Mini Ice-shroom Support
Usage: Single Use, On Contact
Special: Freezes zombies that eat it in place.
Puff-shroom + Ice-shroom In Order
Mini Doom-shroom PvZ Fusion plant Mini Doom-shroom Explosive
Damage: 1800 (Ashes)
Usage: Single Use, On Contact
Puff-shroom + Doom-shroom In Order
Hypno Fume-shroom PvZ Fusion plant Hypno Fume-shroom Support
Damage: 20 / 1.5 Seconds, Piercing
Targets: Grounded Zombies, Water Zombies
Range: 3 Tiles in Front
Special: Has a less than 50% chance to charm zombies hit. A zombie that eats it instead fights for you.
Fume-shroom + Hypno-shroom
Bold-shroom PvZ Fusion plant Bold-shroom Attacker
Damage: 20 × 2 / 1.5 Seconds
Targets: Grounded Zombies, Water Zombies
Range: In Front
Special: When zombies get within 3 tiles, it sprays piercing fumes instead.
Fume-shroom + Scaredy-shroom
Ice Fume-shroom PvZ Fusion plant Ice Fume-shroom Attacker
Damage: 20 / 1.5 Seconds, Piercing
Targets: Grounded Zombies, Water Zombies
Range: 3 Tiles in Front
System: Cryo System
Adds 5 Cryo Points after each attack.
Fume-shroom + Ice-shroom
Doom Fume-shroom PvZ Fusion plant Doom Fume-shroom Explosive
Damage: 1800 (Ashes)
Range: In Front
Arming Time: 60 Seconds
Special: Manually click to attack all zombies in a row.
Fume-shroom + Doom-shroom
Hypno Scaredy-shroom PvZ Fusion plant Hypno Scaredy-shroom Support
Damage: 20 / 1.5 Seconds
Targets: Grounded Zombies, Water Zombies
Range: In Front
Special: Randomly fires 1 of 7 bullet types. When a zombie is hit by all 7 types, it becomes charmed. Each matching hit increases the charm probability.
Hypno-shroom + Scaredy-shroom
Ice Hypno-shroom PvZ Fusion plant Ice Hypno-shroom Support
Usage: Single Use, On Contact
Special: Turns a zombie into an Ice Tall-nut Zombie that fights for you and freezes the full field.
Hypno-shroom + Ice-shroom
Doom Hypno-shroom PvZ Fusion plant Doom Hypno-shroom Explosive
Damage: 1800 (Ash)
Usage: Single Use, On Contact
Special: Zombies that eat it become charmed. It explodes upon death and deals heavy damage.
Hypno-shroom + Doom-shroom
Ice Scaredy-shroom PvZ Fusion plant Ice Scaredy-shroom Attacker
Damage: 20 / 1.5 Seconds, Freezes
Targets: Grounded Zombies, Water Zombies
Range: In Front
System: Cryo System
Adds 10 Cryo Points after each attack.
Special: Freezes nearby zombies when they get near.
Scaredy-shroom + Ice-shroom
Doom Scaredy-shroom PvZ Fusion plant Doom Scaredy-shroom Explosive
Damage: 20 / 1.5 Seconds (0.5 Seconds Peak AS)
Targets: Grounded Zombies, Water Zombies
Range: In Front
Special: Each attack shortens the attack interval by 0.1 seconds until it reaches 0.5 seconds.
The attack speed resets when zombies get nearby. It explodes when zombies approach at peak attack speed.
Scaredy-shroom + Doom-shroom
Cryodoom-shroom PvZ Fusion plant Cryodoom-shroom Explosive
Damage: 1800 (Ashes)
Range: Full Field
Special: Freezes the level. No new zombies appear for 10 seconds.
Ice-shroom + Doom-shroom

Basic Fusions (Pool)

Pool fusions combine plants with water, lane, fire, or trap abilities. Use the search and filters to find a fusion by name, role, or recipe.

14 Fusions
Showing 14 of 14 fusions
Basic PvZ Fusion Pool plants, stats, abilities, and fusion recipes
Plant Fusion Name Stats & Abilities Recipe
Squash-spreader PvZ Fusion plant Squash-spreader
Damage: 40 / 3 Seconds
Targets: Grounded Zombies, Water Zombies
Range: 3 Lanes in Front
Special: Every time a squash bullet hits the ground, it inflicts 40 points of damage to nearby zombies.
Squash + Threepeater
Squash Kelp PvZ Fusion plant Squash Kelp
Damage: Instant Kill
Targets: Water Zombies
Usage: Three Uses, On Contact
Squash + Tangle Kelp
Spicy Squash PvZ Fusion plant Spicy Squash
Damage: 1800 (Single Tile) + 1800 (Lane)
Targets: Ground Zombies, Water Zombies
Range: 3 Tiles in Front
Squash + Jalapeno
Squashweed PvZ Fusion plant Squashweed
Damage: 20 / 1.5 Seconds
Range: On Top
Special: Each attack will knock back zombies and fire 1 bouncing squash bullet.
Squash + Spikeweed
Squashed Torchwood PvZ Fusion plant Squashed Torchwood
Special: Every time 60 peas are lit, a Squash will be planted in front.
Squash + Torchwood
Kelp-spreader PvZ Fusion plant Kelp-spreader
Damage: 20 × 3 / 1.5 Second, Slows + Stackable with Freeze
Targets: Grounded Zombies, Water Zombies
Range: 3 Lanes in Front
System: Tangle Debuff. Each bullet causes additional percentage damage based on the zombie’s Tangle Value. The zombie is insta-killed when the Tangle Value is full.
Threepeater + Tangle Kelp
Scorched Threepeater PvZ Fusion plant Scorched Threepeater
Damage: 20 / 1.5 seconds
Targets: Grounded Zombies, Water Zombies
Range: 3 Lanes in Front
Special: Produces a line of flames that deal 1800 (Ashes) damage in three lanes when planted or fused.
Threepeater + Jalapeno
Weed-spreader PvZ Fusion plant Weed-spreader
Damage: 5 / 1.5 seconds (Piercing)
Targets: Grounded Zombies, Water Zombies
Range: 3 Lanes in Front
Special: Bullets deal 30% max Toughness damage to vehicles.
Threepeater + Spikeweed
Torchthree PvZ Fusion plant Torchthree
Special: Splits the peas that pass through into 3 small flaming peas that deal 30 splash damage.
Threepeater + Torchwood
Spicy Kelp PvZ Fusion plant Spicy Kelp
Damage: Instant Kill + 1800 (Ashes)
Usage: Single Use, On Contact
Tangle Kelp + Jalapeno In Order
Torch-kelp PvZ Fusion plant Torch-kelp
Special: Ignites peas and kelp bullets. Ignited kelp bullets add 1 Tangle Value to all zombies in the splash range.
Tangle Kelp + Torchwood
Scorchweed PvZ Fusion plant Scorchweed
Damage: 20 / 1.5 Second
Range: On Top
System: Enflamed System. Any damage received will increase by 50%.
Jalapeno + Spikeweed
Scorchwood PvZ Fusion plant Scorchwood
Damage: 1800 (Ashes)
Range: Single Lane
Special: Improves damage depending on the type of bullet. Explodes upon death.
Bullet Damage: Peas: 60, Cherries: 120, Bucks: 320, Sunlight: 400, Threeway Pea: 45
Jalapeno + Torchwood
Torchweed PvZ Fusion plant Torchweed
Special: Ignites small peas for increased and splashed damage.
Spikeweed + Torchwood
No pool fusion matches your search.

Basic Fusions (Fog)

Fog fusions combine plants with water, light, flying, magnetic, or fog-related abilities. Use the search and filters to find a fusion by name, ingredient, or recipe.

20 Fusions
Showing 20 of 20 fusions
Basic PvZ Fusion Fog plants, stats, abilities, and fusion recipes
Plant Fusion Name Stats & Abilities Recipe
Sea Sun-shroom PvZ Fusion plant Sea Sun-shroom
Sun Output: 15 → 25 → 50 / 15 Seconds
Growth Time: 20 Seconds → 40 Seconds
Sea-shroom + Sunflower
Sea Lamp-shroom PvZ Fusion plant Sea Lamp-shroom
Growth Time: 60 Seconds
System: Lumos System. Gives 1 Lumos Level in a 3×3 Grid, 5×5 after growth.
Sea-shroom + Plantern
Sea Thorn-shroom PvZ Fusion plant Sea Thorn-shroom
Damage: 20 → 20*4 / 1.5 Seconds
Targets: Flying Zombies
Range: In Front
Growth Time: 120 Seconds
Sea-shroom + Cactus
Sea Blow-shroom PvZ Fusion plant Sea Blow-shroom
Targets: Water Zombies
Range: Pool Lanes
Usage: Single Use, Instant
Special: Dispels fog and repels water zombies.
Sea-shroom + Blover
Sea Star PvZ Fusion plant Sea Star
Damage: 20 → 20*2 / 1.5 Seconds
Targets: Grounded Zombies, Water Zombies
Range: 5 Directions
Growth Time: 60 Seconds
Sea-shroom + Starfruit
Sea Mag-shroom PvZ Fusion plant Sea Mag-shroom
Magnet Interval: 15 Seconds → 10 Seconds
System: Magnetic System
Special: Grows after attracting 3 times.
Sea-shroom + Magnet-shroom
Lumicactus PvZ Fusion plant Lumicactus
Damage: 20 / 1.5 Seconds, 20*2 / 1.5 Seconds (Air)
Targets: Grounded Zombies, Water Zombies, Flying Zombies
Range: In Front
System: Lumos System
Levels: Level 1 = Pierce 3 Times | Level 2 = Infinite Pierce | Level 3 = Laser Air Damage → 60
Plantern + Cactus
Glowver PvZ Fusion plant Glowver
Usage: Single Use, Instant
System: Lumos System. Gives 1 Lumos Level for Lumos plants in the entire field for 30 Seconds.
Special: Blows away the fog.
Plantern + Blover
Starglow PvZ Fusion plant Starglow
Damage: 40*5 / 3 Seconds
Targets: Grounded Zombies, Water Zombies
Range: 5 Directions
System: Lumos System
Levels: Level 1 = Bullets track zombies in the same row. Level 2 = Bullets are fired continuously regardless of whether there are zombies. Level 3 = Bullets track zombies in the full board.
Plantern + Starfruit
Jack O Lantern PvZ Fusion plant Jack O’ Lantern
Toughness: 4000
System: Lumos System. Gives 1 Lumos Level in a 3×3 Grid. Restores 150 Toughness per Lumos Level every 15 seconds.
Special: Dispels fog in a 3×3 Grid.
Plantern + Pumpkin
Magled-shroom PvZ Fusion plant Magled-shroom
Magnet Interval: 15 Seconds (LL0) → 11 Seconds → 7.5 Seconds → 5 Seconds (LL3)
Magnet Range: +1 (LL1) → +2 → +3
System: Higher Lumos Levels will significantly shorten the attraction interval and increase the attraction range. At Lumos Level 2, the attraction causes 200 damage to zombies near the attraction target.
Plantern + Magnet-shroom
Thornball PvZ Fusion plant Thornball
Damage: 20*2 / 1.5 Seconds (Plant) → 20*2 / 1 Second (Wingman)
Targets: Flying Zombies
Range: In Front
Special: Can be planted on top of another plant.
Cactus + Blover
Starthorn PvZ Fusion plant Starthorn
Damage: 20*5 / 1.5 Seconds
Targets: Flying Zombies
Range: Full Board
Special: Bullets track flying zombies across the board.
Cactus + Starfruit
Thorngourd PvZ Fusion plant Thorngourd
Toughness: 4000
Special: Damage attacking enemies (? Damage)
Cactus + Pumpkin
Magcactus PvZ Fusion plant Magcactus
Damage: 20 / 1.5 Seconds
Targets: Grounded Zombies, Water Zombies, Flying Zombies
Range: In Front
Special: Deals double the damage to metallic armor. Dealing a certain amount of damage to Airships can cause it to crash, making it deal 1000 damage to zombies near the crash site.
Cactus + Magnet-shroom
Starblover PvZ Fusion plant Starblover
Special: Attracts nearby star bullets. After 6 seconds, shoots them out as tracking bullets with twice the speed and damage. Attracts up to 20 bullets max.
Blover + Starfruit
Windgourd PvZ Fusion plant Windgourd
Toughness: 4000
Special: Produces a Blover every 30 seconds.
Blover + Pumpkin
Magblover PvZ Fusion plant Magblover
Range: Full Board
Usage: Single Use, Instant
Special: Attract up to 10 iron objects.
Blover + Magnet-shroom
Stargourd PvZ Fusion plant Stargourd
Toughness: 4000
Special: Increases the storage limit of Starblover to 60.
Starfruit + Pumpkin
Starpole PvZ Fusion plant Starpole
Damage: 20 / 1.5 Seconds
Targets: Grounded Zombies, Water Zombies
Range: 5 Directions
Special: Deals double damage to iron zombies.
Starfruit + Magnet-shroom
Pumpkin Lure PvZ Fusion plant Pumpkin Lure
Toughness: 4000
Damage: 20 / 6 Seconds
Targets: Iron Zombies
Range: 3×3 Grid
System: Magnetic System. Each plant in the magnetic system increases this plant’s damage by 20. There is no upper limit.
Special: Increases damage based on zombies’ movement speed. Damage to zombies in water is doubled. These special traits are still retained after fusion with different iron materials.
Pumpkin + Magnet-shroom
No fog fusion matches your search.

Conclusion

The PVZ Fusion recipe list gives you a simple way to find plant combinations, fusion names, stats, and abilities in one place. Use the search and filters to find a specific plant or recipe without checking the full list manually.

If you are new to the game, visit the Plants vs Zombies homepage for more information about the game, gameplay, and related PvZ content. You can also explore our Plants vs Zombies characters guide to learn more about the plants and zombies that appear across the series.

This recipe list will be updated as new PVZ Fusion combinations and information become available.